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Part 5G. Vector-Bounded Ecosystems

Getting Started with VNS 3: Fields & Forest
Getting Started with VNS 3: Fields & Forest

Part 5G. Vector-Bounded Ecosystems

1. Ecosystems placed with a global Environment are only limited by the Rules-of-Nature. Ecosystems can also be attached to vectors, which define their extent and give them priority over global Ecosystems in Environments.

2. Use the Zoom Box in the Plan view to click corners around the widening of the canyon east of the Main Camera.

A computer screen displays a topographic map with a grid overlay and a cursor pointing to a highlighted section.

3. Undock and drag the view out to create a larger view to draw on.

Screenshot of a Visual Nature Studio 3D software interface displaying a terrain model in shades of brown and gray, with various toolbars and a sidebar menu listing different effects options.

4. Render a preview.

Screenshot of Visual Nature Studio software displaying a 3D terrain map with various ecosystem and effects options listed in a dropdown menu on the left sidebar.

5. The render illustrates the challenge of Distance Dissolve textures. What looks good from one camera view doesn’t necessarily look good from another. We need another version of the Grassland Ecosystem for planimetric renders.

6. Go to the Scene-at-a-Glance and clone the Grassland Ecosystem and rename it Grassland Plan. We could go to the Foliage page and disable the Understory and its foliage there, but let’s do it another way.

Screenshot of the Ecosystem Editor for a grassland plan showing options like Vector Polygon Rendering, Enable Entire Ecosystem Transparent, and Snow Cannot Cover this Ecosystem. No vectors are linked.

7. Expand the Scene-at-a-Glance. Expand the Grassland Plan Ecosystem, Ground Overlay and Foliage, and Grassland Material.

A software interface displaying a menu for Color Maps with options for Ecosystems, Grassland Plan, and various foliage attributes such as diffuse color, transparency, specularity, and reflectivity.

8. Select the Understory and disable it. The Grassland Plan Ecosystem will render its Ground Overlay only.

A software interface showing a dropdown menu with disabled options. The mouse cursor hovers over the 'Disable Component' option within the 'Understory (Ecotype)' section.

9. Collapse the Grassland Plan Ecosystem and return the Scene-at-a-Glance to its normal state.

Screenshot of Visual Nature Studio 3.0 software interface, showing a variety of ecosystems, environments, and effect options, and a mouse pointer hovering over a button on the toolbar.

10. Open the YNP Environment Editor. Turn to the Ecosystems page and Grab All. Select the Grassland Plan Ecosystem and Raise Ecosystem Rendering Priority to the top of the list. Save the project and render a preview.

Screenshot of the Environment Editor software showing the Ecosystems tab with options for "Grassland Plan," "Grassland," and "Pine Burn." Buttons for "Grab All," "Sort Order," and "Scale Rules" are at the bottom.

11. Diagnostic Data tells us that the Grassland Plan Ecosystem rendered on the valley floor and the Pine Burn Ecosystem covers the steeper slopes. The Grassland Ecosystem did not render because the Grassland Plan Ecosystem took all the qualifying polygons.

A computer-generated topographic map with green and brown shades showing varied elevation and terrain features.

12. Select the Pine Burn Ecosystem in the Scene-at-a-Glance and Create . Check the Create window titlebar and confirm that you’re creating a new vector for the existing Ecosystem, Pine Burn.

Computer software interface displaying settings for creating a new vector. Tabs include Summary, Mouse, and Conform. Various attributes and vector appearance settings such as height, color, and size are shown.

13. Left-click a couple of vertices along the north edge of the raised area in the valley.

A computer-generated terrain map displaying a green landscape with hills and valleys, viewed in a software window with its menu bar visible at the top.

14. You won’t see the vector on the render. If you want to check your progress, key F8 to switch to a realtime view and select Yes to Retain diagnostic data. This will save the render channels in memory. Key F8 to switch back to the render. Digitizing on a render gives you scene detail and more precise vertex placement.

A blurry, brownish-orange heat map with a crosshair in the center, surrounded by a grayish background. Various control icons are present along the top border of the image.

15. Another useful method is to have two views of the same camera open: one rendered for digitizing and one realtime for monitoring your progress. Move the rendered view to the right so you can see the upper left camera view. Open another Plan Camera in that view. Undock it and move it to the left. We can now see the vector as we create it. Continue digitizing around the central high ground.

A computer screen displaying terrain modeling software with a detailed 3D landscape on the right and various settings and a smaller topographic map on the left.

16. When you’re done, Right-click and name the vector Forest.

Dialog box titled "Input Request" with a prompt "Enter a name for the new object." The name "Forest" is entered, and the cursor is on the OK button, which is highlighted.

17. Confirm that you want to add the vector to the Pine Burn Ecosystem.

Dialog box titled "Pine Burn (Ecosystem)" asking "Add Forest (Vector) to Pine Burn (Ecosystem)?" with options to click "OK" or "Cancel." The cursor is pointing at the "OK" button.

18. Dock the realtime and rendered views. Save the project and render a preview.

A computer-generated topographical map displaying a green terrain with a central brown area resembling a lakebed, surrounded by varied land elevations.

19. Activate the realtime view, and zoom in with 4 taps of the + key. Move the Plan Camera so you can see part of the vector. Save the project and render a preview.

A computer screen displaying a map with a wooded area on the left and an open green field on the right, part of a program or game interface with toolbar icons visible at the top.

20. The transition from the vector-bounded Pine Burn Ecosystem to the global Environment Grassland Ecosystem is sharp, something that rarely happens in nature. Double-click the Pine Burn Ecosystem in the render to open its editor. Turn to the General page and select Use Profile.

Screenshot of the Ecosystem Editor showing options like enabling vector polygon rendering, setting name to "Pine Burn," priority level, a checkbox for using profile, and a note saying one vector is hard-linked.

21. Edit Profile. A profile controls how the Ecosystem is rendered from the vector inward. The left point on the profile is a Distance 0 meters from the vector. The Value is 0, which you can think of as a percentage of polygons. This means that at the vector, the Pine Burn Ecosystem does not render on any terrain polygons.

22. Click the right point on the curve. The Distance is 10 meters in from the vector and the Value is 100. This means that 10 meters in from the vector the Pine Burn Ecosystem renders on all polygons.

A software window titled "Pine Burn (Ecosystem) Edge Feathering Profile" showing a graph and various controls for adjusting the feathering effect with sliders, checkboxes, and buttons for configuration.

23. Increase the Distance to 20 meters. The S shape of the curve softens the first appearance of Pine Burn at the vector and eases out the last of the Grassland at 20 meters. Keep the changes.

Graphical user interface for adjusting edge feathering profile in Pine Burn (Ecosystem) with a focus on distance, value, and display settings. The graph shows component effect within its controlling vector.

24. Save the project, activate the right view, and render a preview. The profile yields a more natural edge to the Ecosystem. Change the upper left view back to the YNP Main Camera.

A computer screen shows an aerial view of a green landscape with some trees scattered on the left side, viewed through a mapping or simulation software interface.

25. Move to the Grassland Plan Ecosystem Editor. This was just for Plan view operations and we don’t need it now. Disable it.

Screenshot of the Ecosystem Editor - Grassland Plan interface with options like vector polygon rendering, ecosystem color matching, and profile editing. No vectors linked to the ecosystem.

26. Save the project and render a YNP Main preview.

Screenshot of a landscape design software interface showing a digital rendering of a grassy field with terraces in the background and sparse vegetation.
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