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Part 6B. Adding Objects to the Database

Getting Started with VNS 3: Lakes & Streams
Getting Started with VNS 3: Lakes & Streams

Part 6B. Adding Objects to the Database

1. Create a new project named YNP6. Check the Use Templates box and Add Template.

Screenshot of a "New Project" dialog box. It includes options to clone an existing project, create templates, and checkboxes for selecting various project settings. Buttons for create/save and cancel are at the bottom.

2. Select the Tutorials\YNP\YNP-Template project you created in the last section. Create & Save the new project.

Screenshot of a "New Project" window in a software application. Options include naming the project, cloning an existing project, using templates, and buttons for "Create & Save" and "Cancel".

3. Answer No to the import data window. We’ll import DEMs after we load the lake vector.

A dialog box with the title "Import Data" asks if the user wants to import some data now. The options are "Yes" and "No," with the cursor pointing to "No.

4. Open the Database Editor and Load Database 

A screenshot of a database editor interface with a tooltip that reads, "Load Database or .JEJ/.ENG (+shift to Append Database)." Several icons and a menu bar are visible at the top.

5. Navigate to the database folder on the VNS 3 DVD and load Lake.db.

A Database Editor window displaying a table with columns for Name, Enabled, View, Render, Color, Class, and Style. "Lake" is entered in the Name column, with options checked for Enabled and Render.

6. Load Database  again, this time for DEMs. Go to the Tutorials\YNP6 project folder and load the YNP-10m.AZ and YNP-10m.BJ elevation files.

A software window titled "Database Editor: 1 of 3" displaying a table with columns for name, enabled, view, render, color, class, and style. Two entries, "YNP-10m.BJ" and "Lake," are listed.

7. Make UTM 12 – NAD 27.1 the new Coordinate System default.

A dialog box with the title "UTM 12 - NAD 27.1" asks if the new Coordinate System should be set as the default for Viewing and Rendering. There are "Yes" and "No" buttons, with a mouse cursor pointing at "Yes.

8. Go to the Render Task Mode and expand the Cameras category. Rename the YNP6 Camera Main and the YNP6 Planimetric Camera Plan.

Screenshot of the Camera Editor - Plan window showing various settings under the General Features section, including name field, floating check box, and camera type options.

9. Open the Main and Plan views and save the project. The views show the lake vector and 2 DEMs we loaded into the Database Editor.

A screenshot of Visual Nature Studio 3.0 software interface showing 3D terrain modeling with various panels including terrain preview, scene hierarchy, and properties settings.

10. Clone the Plan Camera and name it Plan Default.

Camera Editor settings window with tabs for General, Lens, Position & Orientation, Target, Stereo, and Misc. "Plan Default" is displayed under the Name field, with various camera type options below.

11. Let’s disable the foliage for faster rendering and better terrain visibility. Open the Plan popup menu and select Render Options > Land Cover > Other Foliage to disable Ecosystem foliage rendering.

A software interface showing a dropdown menu with various render options. The submenu "Other Foliage" under "Land Cover" is highlighted, displaying additional rendering options like "Foliage Effects" and "Color Maps.

12. Zoom into the Plan view with 2 taps of the + key. Save the project and render a preview. All we have so far is terrain and Ecosystem Material color.

A computer screenshot of a topographical or satellite map in a mapping software interface. The map shows indistinct land features with various shading.
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