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Getting Started with VNS 3: Getting Started
Getting Started with VNS 3: Getting Started

Part 1G. Sky & 3D Object

1. Switch the Main view to realtime mode. Let’s add an oversized moon to the sky. Go to the Sky Task Mode and expand the Celestial Objects category.

Screenshot of software interface for Visual Nature Studio 3.0. The interface displays options for "Atmospheres" including "Celestial Objects" (Moon and Sun), "Cloud Models," and a "Starfields" option under "Skies.

2. We have a Moon and Sun Component, but they aren’t enabled. Double-click the Moon to open its editor and active it. Enable it.

A software window labeled "Celestial Object Editor - Moon" shows options to edit the Moon's appearance, including size, position, and transparency. A grayscale image of the Moon is displayed.

3. Ctrl+click to place the Moon in the sky to the left of the island.

A 3D rendering of a mountainous terrain in gradient colors of green, orange, and gray with a user interface toolbar at the top and a cursor pointing at the mountain.

4. To enlarge it, go to the Size & Position page and increase the Size Factor to 10,000%.

Screenshot of a Celestial Object Editor interface for the Moon, showing options for size factor, radius, latitude, longitude, and distance, with current values highlighted and editable fields.

5. Select the Move Mode button on the icon toolbar.

A toolbar in a software interface featuring tools for object manipulation, including arrows for moving objects along the X, Y, and Z axes, and a cursor hovering over a move tool icon.

6. Click and drag the Moon to a new position right of its current one. This will take some getting used to as celestial objects don’t necessarily move in the direction you drag them.

Digital rendering of a mountain with green terrain and a yellow and blue sky in the background. Toolbar at the top with various icons.

7. Save the project and render a preview.

A computer-generated image showing a towering, striped rock formation by a body of water with smaller rocky outcrops. A large moon or planet is visible in the sky.

8. Right-click the Cloud Models category and Add Component from Gallery.

Screenshot of Visual Nature Studio 3.0 software interface, showing a dropdown menu under "Sky" with options including "Add Component from Gallery" highlighted. Various tools and panels are visible.

9. Load the Cirrus Streaks.

A computer screen displays various cloud sky images in a folder. A tooltip labeled "Cirrus Streaks" created by Adam Hauldren provides details about high altitude ice crystal clouds and their use in cloud models.

10. Scale the Cloud Model’s position to current DEM bounds.

Popup window titled "Load Cloud Model" asking if the loaded Cloud Model's position should be scaled to current DEM bounds, with options "Yes" and "No." A cursor is pointing at the "Yes" button.
Dialog box with a message stating "Component loaded successfully." and an "OK" button highlighted by a cursor.

11. Activate the Island Planimetric view and zoom back with the minus (-) key until you see the yellow outline of the cloud bounds box.

A screenshot of software titled "Island Planimetric" showing a 3D model with a cone and a rectangular object in a blue background workspace. The cursor is pointing towards the model.

12. The Cloud Model is still the active item and we’re still in Move Mode, so click and drag the clouds north so the southern bound is near the Main camera icon. We’ll look at clouds in more detail in the Sky & Clouds tutorial.

A software interface screen showing a planimetric view of an island. A triangular shape is highlighted with a cursor pointing towards it, and multiple toolbar icons are visible at the top.

13. Save the project and render a preview.

A digital rendering of a towering, layered rock formation by a body of water with small forested areas at its base. A large moon appears in the background sky.

14. We’re working with a small DEM and the edge is clearly visible at the horizon. We’ll increase atmospheric haze to make the horizon appear farther away. It’ll have the secondary effect of making the air around our tropical island look more humid. Expand the Atmospheres category in the Scene-at-a-Glance.

Screenshot of Visual Nature Studio 3.0 interface showing the project tree with elements like Atmospheres, Celestial Objects, Cloud Models, and Skies expanded and selected options.

15. Open the Atmosphere Editor to the Haze & Fog page. We already have the Haze that VNS assigned to the project, we just need to change the distance where it reaches full intensity. The DEM is a little over 3 kilometers across, so let’s change the Range to 5000 meters and Enter.

Screenshot of an "Atmosphere Editor - Island Atmosphere" settings panel showing options for haze and fog adjustments including distance, intensity, and color.

16. Save the project and render a preview.

A digital rendering of a tall, layered rock formation rises from a body of water with smaller formations and sparse vegetation around it, set against a backdrop of a large, faintly visible moon.

17. Last but not least, we need a high tension tower to complete the idyllic scene. Go to the 3D Object Task Mode , select the 3D Objects category, and click Create on the Icon Toolbar.

18. The Create window tells us we’re creating a new 3D Object with an attached vector. Always check the titlebar and confirm that you and VNS are creating the same thing.

A software window titled "Create a new 3D Object with an attached Vector" with tabs and settings for Mouse, Conform, and Vector Appearance. Various attributes like weight, color, and style are displayed.

19. Left-click once on the foreground ridge to place a vertex and right-click to finish digitizing.

A computer-generated landscape featuring a towering, multi-striped rock formation with a forest at its base, reflected in a calm body of water. The scene is displayed on a graphical software interface.

20. When the Input Request window pops up asking for a vector name, name it 3DO Tower.

Dialog box with the message "Enter a name for the new object" and a text input field containing "3DO Tower," accompanied by OK and Cancel buttons.

21. The 3DO Tower window will ask if the vector is for position or alignment. We want to place the tower at the vector point, so select Position.

Dialog box displaying "Add 3D Tower (Vector) to 3D Tower (3D Object) for position or alignment?" with options to choose Position, Alignment, or Cancel.

22. Go to the Industrial page of the Component Gallery and load the High Tension Tower.

Screenshot of a software interface displaying a 3D object gallery. The selected object is a high tension tower, showing details such as creator, height, and instructions for use.

23. Answer No when asked if you want to center the object on the DEM. We’re placing the object with a vector.

A popup dialog box titled "Load 3D Object" asks if the object should be centered in current DEM bounds, with "Yes" and "No" buttons. The cursor is over the "No" button.

24. Activate the Main view and switch to realtime mode. You’ll see the tower right where we placed it.

A computer-generated image showing a mountain with gradient shading and a transmission tower on a green landscape. The interface toolbar is visible at the top of the screen.

25. Save the project and render a preview.

A digital rendering showing a tall, layered rock formation by a large body of water, with vegetation at its base and a visible transmission tower.
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