![](https://3dnature.com/wp-content/uploads/2020/12/301-00003-1.jpg)
Part 1F. Light & Water
1. Now it’s time for lighting. Our Main view looks north with the default morning Light. Since most of the view is west-facing terrain, let’s move the sun to an afternoon position.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-00101.jpg)
2. Go to the Light Task Mode in the Scene-at-a-Glance and expand the Lights category.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-00201.jpg)
3. Open the Light Editor to the Position & Orientation page. Select Set Position by Time.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-00301.jpg)
4. Change the time of day to 3 pm and Keep it. You’ll see the lighting update in the realtime view.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-00401.jpg)
5. Save the project and render a Main preview.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-00501.jpg)
6. Since this is advertised as an island project, let’s add water to it. Go to the Water Task Mode. We have no bold categories, which means no Components yet.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-00601.jpg)
7. Right-click the Lakes category and Add Component of this type.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-00701.jpg)
8. Rename the Lake Ocean and Enter.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-00801.jpg)
9. Activate the Main view and key F8 to switch to realtime mode. Don’t retain Diagnostic Data when prompted.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-00901.jpg)
10. The Ocean is still the active item, so Ctrl+click a new water Elevation in the Main view, along the base of the foreground ridge. The OpenGL water will rise to the new shoreline.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-01001.jpg)
11. The water also rises in the planimetric view.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-01101.jpg)
12. The Lake Editor Elevation field updates with the new ocean level.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-01201.jpg)
13. Save the project and render a preview.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-01301.jpg)
14. Let’s break up the water surface with some waves. Right-click the Wave Models category in the Scene-at-a-Glance and Add Component from Gallery.
15. Load Generic Waves.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-01501.jpg)
16. When the Load Wave Model window pops up, confirm that you want to scale the Wave Model’s position to current DEM bounds.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-01601.jpg)
17. We have waves; all we have to do is add them to the Ocean. Go to the Lake Editor Water page and select the Waves tab. Add Wave Model.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-01701.jpg)
18. Select Generic Waves in the Ocean (Material) window and Add Items.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-01801.jpg)
![](https://3dnature.com/wp-content/uploads/2020/12/301f-01811.jpg)
19. Save the project and render a preview.
![](https://3dnature.com/wp-content/uploads/2020/12/301f-01901.jpg)