Can WCS or VNS Import/Render/Animate 3d Objects?
Yes. WCS and VNS let you import 3D Objects created in LightWave, MAX, Onyx Tree Professional, Tree Druid, LSYSTEMS or any other program that can create objects in LightWave, 3D Studio, Wavefront OBJ or DXF format.
3D Objects can receive shadows, be self shadowed and cast shadows on other 3D Objects and the terrain. They reflect in water. You can animate size, position and rotation on any axis. You can place 3D Objects at specific places on the terrain with georeferenced host vectors using the 3D Object Effect.
For surfaces, WCS or VNS recognizes object color, luminosity, transparency, specularity, single or double sided rendering and shading. You can choose from flat or phong shading. WCS 6 and VNS 2 and 3 support Bump Mapping and UV mapped bitmap image textures to make your 3D Objects more realistic!
You can animate and texture color, luminosity, specularity, transparency and translucency with the powerful WCS or VNS Texture Engine. The Texture Engine that is included with both programs, lets you combine a variety of procedural textures to create looks like brick, rock, dirt, metal, plastic and water, along with image-based texturing. Translucency controls lets you simulate light transmission, which is great for realistic sunlit leaves.
You can also add non-landscape objects to your animation by modeling and rendering them in a general-purpose 3D package and using our Z-Buffer Compositing to merge them together seamlessly. This is particularly useful for character animation, aircraft or objects that you need to render using specific features of another package.
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