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Getting Started with VNS 3: Getting Started
Getting Started with VNS 3: Getting Started

Part 1B. Views

1. Let’s take a look at the Cameras VNS created for the Island project. Right-click in the upper left Matrix cell to open its popup menu. Hold your mouse pointer over the View item. The 3 Cameras with the project name are the default VNS Cameras.

A dropdown menu is open in a software interface. The "View" option is selected, leading to another menu with "Editors" and options for different cameras like "Island Camera" highlighted.

2. Select the Island Camera, which will be the main Camera for this project. The Camera is at its default location midway along the southern border of the terrain.

A 3D-rendered image of a mountainous terrain with green flatlands surrounding a sharp, spire-like peak under a blue sky, displayed in a window labeled "Island Camera.

3. Right-click in the upper right Matrix cell to open its popup menu and select the Island Planimetric Camera. A planimetric camera looks down on terrain that has been flattened like a map.

A computer screen displays a planimetric map with green terrain and a small area highlighted in red and grey at the center. The window is titled "Island Planimetric.

4. Alt+click the red Camera icon directly below us to make it the active item. The icon turns yellow and its name, Island Overhead (Camera), shows up in the Active Item window on the Animation Toolbar.

A computer-generated topographic map in green hues with a small, highlighted area in the center, labeled "Island Planimetric" in the title bar.
Close-up of a computer screen displaying the text "0s" and "Island Overhead (Camera)".

5. Alt+click the red Camera view planes at the bottom of the planimetric view and you’ll find it’s the Island Camera, the one we have open to the left.

A computer screenshot of an island's planimetric map with green terrain and a central red and white area, possibly indicating elevation or a point of interest. Toolbar is visible at the top.
A section of a computer interface showing "Island Camera (Camera)" in a minimized window with the number "0s" displayed next to it.

6. Let’s increase the terrain detail in the realtime Camera views. Open the Island Planimetric popup menu and select Open View Preferences.

A dropdown menu with several options such as "Dock," "View," "Open View Preferences," "Render Options," and "Save Displayed Image." Each option has a corresponding shortcut key.

7. Most of the parameters are specific to the Camera view we opened from, in this case, the Island Planimetric. An exception is the General page All Views section. The Max Polygons value controls the number of polygons drawn in realtime views. The default is 50,000, which is ample for most projects.

A software settings window for "Island Planimetric" view preferences, showing adjustable parameters like max polygons, grid unit, latitude, longitude, elevation, and camera options.

8. Higher Max Polygons values yield greater terrain detail in realtime views. At some point, however, you’ll reach the point where the gain is barely noticeable and the resource demand on your video card slows interactive operations.

A digital topographical map titled "Island Planimetric" showing elevation in shades of green and brown. Center features a peak or high point. Toolbar with icons visible at the top.
Max Polygons = 50,000
Max Polygons = 200,000
Max Polygons = 200,000

9. Save often, especially before renders. You can use the File > Save menu item or Ctrl+S keyboard shortcut.

A cursor highlighting the 'Save As' option in the file menu of Visual Nature Studio 3.0 software.

10. The Status window will update with a message telling you the project was saved.

Screengrab of status area showing "Project file saved".
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