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Part 8B. Placing Ecosystems with Shapefile Objects

Getting Started with VNS 3: GIS Basics
Getting Started with VNS 3: GIS Basics

Part 8A. Importing Shapefiles with Attributes

1. There are two ways to associate the imported Pine Burn vectors with the Pine Burn Ecosystem. One way is to copy each vector to the Ecosystem. This is called hard linking and we’ve done it in previous tutorials. It works great for a few vectors but is very tedious and inefficient for thousands of them. The second way to associate vectors to Ecosystems is to dynamically link them with a Search Query.

A computer-generated 3D terrain model with green lowlands, brown highlands, and red contour lines, shown within a window labeled "Main" with toolbar icons at the top.

2. Go to the Land Cover Task Mode. Expand the Ecosystems category and open the Pine Burn Ecosystem. Go to the General page, Vector Placement section, and select Link Operations.

A software window titled "Ecosystem Editor - Pine Burn" with options for general features and vector placement, including checkboxes for various settings and a note stating no vectors are linked to this ecosystem.

3. Select Query and New Search Query.

A software window titled "Ecosystem Editor - Pine Burn" with drop-down options for queries, including New Search Query, Select Query, Edit Query, and more. Various settings are displayed in the background.

4. This will open the Search Query window, conveniently named Pine Burn. The default filter is set to search the appropriate database objects.

A search query window titled "Pine Burn" showing filter options including "Add Vectors, Enabled, Lines" with various checkboxes for object properties and types.

5. The Filter Criteria page sets the conditions for searching the selected database objects. We’re going to use the shapefile attribute for ecosystem type, ECOS, so select it from the Attribute Field dropdown list.

A search query interface with options for filtering by name, label, layer, and attribute criteria. The attribute field "ECOS" is selected with dropdown options for VectName.

6. This is the Search Query for finding Pine Burn vectors, so make the ECOS Attribute value similar to pine burn. We could also use equal to (=) and type in all caps, but similar avoids problems caused by case issues in the original shapefile.

A software interface displaying a "Search Query - Pine Burn" window with fields for name, label, and layer criteria, and attribute field "ECOS" set to value "pine burn".

7. Go to the Database Editor. Select one of the DEMs to deselect the vectors.

Screenshot of a database editor displaying a table with columns including Name, VectName, SUB_DENSIT, DOM_DENSIT, and ECOS. Several rows of data are visible with one row highlighted.

8. Go to the Search Query General page and Select Items Now to test the Search Query.

Search Query window titled "Pine Burn" displaying general features, filter criteria, and selected filter summary, with options to add or subtract objects, and a "Select Items Now" button.

9. The 9 Pine Burn vectors will be selected in the Database Editor.

A database editor window displaying a table with columns labeled "VecName," "SUB_DENSIT," "DOM_DENSIT," and "ECOS." The table contains various data entries for different vectors.

10. Open the Environment to the Ecosystems page and Remove the Pine Burn Ecosystem. This will restrict its rendering to vectors only. Confirm the operation.

A software window titled "Environment Editor - Environment" displays a list of ecosystems including "Grassland" and "Pine Burn," with a tooltip showing "Remove Ecosystem.

11. Save the project and render a Main preview. The Pine Burn Ecosystem rendered within all Pine Burn vectors.

A computer-generated landscape with green terrain and red boundary lines displayed on a software interface. The image shows various features such as forests, meadows, and hills.

12. We don’t need the rendered vectors in our view. Go the Database Editor Properties page and select the 9 PB vectors if they’re not still selected. Click a Render checkbox to deselect them all.

Screenshot of a Database Editor displaying a table with columns including Name, Enabled, View, Render, Color, Class, Style, Weight, and Max F displayed, with various entries checked or colored.

13. Save the project and render another preview.

A computer-generated 3D landscape with lush green areas, dense forests, winding rivers, and rolling hills, viewed from an elevated perspective.

14. The next thing we’ll do is use the species percentage attributes to drive the relative distributions of Ecotypes within the Pine Burn Ecosystem. This is where Thematic Maps come in. They map attribute values to Component values.

15. Bring up the Pine Burn Ecosystem Editor and turn to the Foliage page. The Overstory Ecotype will be the dominant foliage species and the Understory Ecotype will be the subdominant species.

Screenshot of an "Ecosystem Editor" window highlighting foliage settings. Options include enabling ecotypes and settings for rendering occluded objects, distance dissolve, and control over image height.

16. Select the Overstory Ecotype and turn to the Parameters page.

Screenshot of an ecosystem editor interface labeled "Pine Burn" with parameters for overstory and understory fire regrowth, including options for maximum height, minimum height, and density settings.

17. The Density is currently a static value. Select Thematic Operations and Create Thematic Map.

A screenshot of the Ecosystem Editor - Pine Burn software, showing the General tab with settings for Maximum Height, Minimum Height, and Density. The cursor is on "Create Thematic Map" in a dropdown menu.

18. The Data page is where we assign the attribute to the map. This is the Overstory, so choose DOM_DENSIT from the Channel 1 dropdown list.

A screenshot of the Thematic Map Editor window for Overstory Foliage Density. The window shows settings for Data Input and Data Output, with options for channels and attributes.

19. Back in the Ecosystem Editor, select the Understory Ecotype and turn to the Parameters page. Select Density Thematic Operations and Create Thematic Map.

Screenshot of the Ecosystem Editor - Pine Burn window, showing the General, Settings, and Parameters tabs. The cursor is hovering over the option "Create Thematic Map".

20. Go to the Data page. This is the Understory, so choose SUB_DENSIT from the Channel 1 dropdown list.

Screenshot of the Thematic Map Editor showing options for data input and output. The Mapped Attribute section lists "SUB DENSIT" and "DOM DENSIT" in Channel 1.

21. Open another Main view in the upper right quad. Save the project and render a preview. The foliage densities are different now because they’re using shapefile attributes applied with Thematic Maps.

A screenshot of a computer-generated 3D landscape featuring forested hills, winding rivers, and valleys displayed in a software window with a toolbar at the top.

22. To display vector attribute information in a render, right-click a forested area in the view. A new Point tab will appear in the lower Scene-at-a-Glance pane. Here you’ll see the vector name, Attributes, Layers, and Components for those pixels within a vector-bounded region.

A detailed vector data screen showing attributes of a point clicked: PB07, with area, length, vector name, sub-density, density, ecosystem type, layers, and components listed.
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