3DNature

3D Landscape Design & Visualization Software published and supported by AlphaPixel

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A tall, layered mountain rises from a body of water with a small island nearby. Power lines can be seen in the foreground. A large celestial body is visible in the sky behind the mountain.
Getting Started with VNS 3: Getting Started

Part 1F. Light & Water

1. Now it’s time for lighting. Our Main view looks north with the default morning Light. Since most of the view is west-facing terrain, let’s move the sun to an afternoon position.

Screenshot of a rendered 3D landscape featuring a tall, steep mountain with a forested base under a clear blue sky, displayed within a software interface with toolbars at the top.

2. Go to the Light Task Mode in the Scene-at-a-Glance and expand the Lights category.

Screenshot of Visual Nature Studio 3.0 software interface showing a menu for light settings with options for "Lights" and "Shadows.

3. Open the Light Editor to the Position & Orientation page. Select Set Position by Time.

A screenshot of the Light Editor window in a software application. The Position and Orientation tab is open, showing fields for latitude, longitude, elevation, heading, and pitch.

4. Change the time of day to 3 pm and Keep it. You’ll see the lighting update in the realtime view.

A software interface for determining light position by time. Fields include light selection, longitude, date, time, latitude, and longitude. Buttons for reverse seasons, keep, and cancel are present.

5. Save the project and render a Main preview.

A 3D rendered image of a tall, layered rock formation surrounded by a landscape with trees, viewed within a computer graphics software interface.

6. Since this is advertised as an island project, let’s add water to it. Go to the Water Task Mode. We have no bold categories, which means no Components yet.

Screenshot of Visual Nature Studio 3.0 software menu showing options for Lakes, Streams, and Wave Models under a project named "Island.pro". Various icons are displayed on the toolbar.

7. Right-click the Lakes category and Add Component of this type.

A software window labeled "Visual Nature Studio 3.0" shows a dropdown menu with "Add Component of this type" highlighted. Various icons and interface elements are visible.

8. Rename the Lake Ocean and Enter.

Screenshot of a Lake Editor interface with tabs for General, Water, Beach Height, Beach, and Foliage. The Ocean is named with options for enabling, setting priority, elevation, and vector placement.

9. Activate the Main view and key F8 to switch to realtime mode. Don’t retain Diagnostic Data when prompted.

Dialog box with message "Retain diagnostic data?" and two buttons, "Yes" and "No." A cursor hovers over the "No" button.

10. The Ocean is still the active item, so Ctrl+click a new water Elevation in the Main view, along the base of the foreground ridge. The OpenGL water will rise to the new shoreline.

A 3D mountain model with green base, transitioning to orange and brown towards the peak. A pink vertical line intersects the mountain, with a cursor pointing at it. Toolbar visible at the top.

11. The water also rises in the planimetric view.

Computer interface displaying a planimetric map of an island with elevations highlighted in varying colors. A cursor is pointing to a location on the map.

12. The Lake Editor Elevation field updates with the new ocean level.

A software interface titled "Lake Editor - Ocean" showing settings for a lake named Ocean with an elevation of 1930.7382 meters. Options for general features and vector placement are displayed.

13. Save the project and render a preview.

Screenshot of a computer-rendered landscape with a large, layered rock formation, trees at its base, and a body of water reflecting the scene. Menu and toolbar are visible at the top of the window.

14. Let’s break up the water surface with some waves. Right-click the Wave Models category in the Scene-at-a-Glance and Add Component from Gallery.

15. Load Generic Waves.

Screenshot of a program's component gallery showing the "Wave (Wave Model)" tab. A tooltip describes the "Generic Waves" item, detailing its creator, creation date, and wave properties.

16. When the Load Wave Model window pops up, confirm that you want to scale the Wave Model’s position to current DEM bounds.

Dialog box with the title "Load Wave Model" asking, "Do you wish the loaded Wave Model’s position to be scaled to current DEM bounds?" with "Yes" and "No" buttons.

17. We have waves; all we have to do is add them to the Ocean. Go to the Lake Editor Water page and select the Waves tab. Add Wave Model.

A software window showing the Lake Editor - Ocean interface with options for water, elevation, foam, and waves. A tooltip labeled "Add Wave Model" is highlighted over a button.

18. Select Generic Waves in the Ocean (Material) window and Add Items.

Dialog box titled "Ocean (Material)" with options to select wave models. "Generic Waves" is listed. Cursor hovers over the "Add Items" button.
A dialog box is asking to add "Generic Waves (Wave Model)" to "Material" with "OK" and "Cancel" buttons. A cursor is pointing at the "OK" button.

19. Save the project and render a preview.

A screenshot of a computer-rendered landscape featuring a tall, layered rock formation by a body of water with small, forested areas at its base.
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