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Getting Started with VNS 3: Getting Started
Getting Started with VNS 3: Getting Started

Part 1C. Components

1. You can also save the project as a Component. So what is a Component? It’s a building block that can be saved, shared, and loaded into other projects. In its current freeform mode, the Scene-at-a-Glance shows all Component categories. Bold categories have Components.

A software interface displaying a categorized toolbar. Categories include 3D Materials, Atmospheres, Environments, and Render Options. Each category is represented by an icon.

2. Expand the Atmospheres category by clicking the + in front of it. There you’ll see the Island Atmosphere Component.

Screenshot of the Visual Nature Studio 3.0 software interface displaying the menu options for 3D Materials, 3D Objects, Area Terrafectors, Atmospheres, Cameras, Celestial Objects, Cloud Models, and Color Maps.

3. Let’s save the project as a Component. We’ll use a thumbnail image to identify it. Click anywhere in the Island Camera view to activate it and key F9 to make a preview render. You can also start a render with the Preview Render button on the titlebar.

4. The render won’t look like much yet because we only have the default Island Ground Effect covering it, but it will do for a start.

Screenshot of 3D terrain rendering showing a tall, jagged mountain peak rising from a rough, undulating surface.

5. Go to the File menu and select Sign & Save.

A computer screen displays the "File" menu of Visual Nature Studio 3.0 software. The cursor hovers over the "Sign & Save..." option.

6. This will open the Component Signature window. To the right of the Image for Thumbnail field, click the directory icon .

A computer interface screen displaying project save options, including fields for 'Save To Folder', 'Save As Name', 'Image for Thumbnail', category selection, user information, and comment entry.

7. Open VNSLastRender.png in the WCSFramesfolder. VNS saves preview renders under this name, overwriting it each time.

A computer dialog box displaying the "Open" window, with the file "VNSLastRender.png" selected from the "WC5Frames" folder. Options for "Open" and "Cancel" are visible in the bottom right.

8. VNS will update the Component thumbnail. Add a complete description in the Comments box, keeping in mind that this will explain what’s in the Component and how to use it. Save to Disk & Close to save the Component.

Screenshot of a project settings window for VNS 3 software, showing fields for saving folder, file name, and category. Buttons for "Keep & Close," "Save to Disk," and "Cancel" are at the bottom.

9. The Save Project box will warn you that a project of that name already exists, which we know, so Overwrite it.

A dialog box titled "Save Project" with the message "A Project file of that name already exists! Overwrite it or choose a new name?" offers options: New Name, Overwrite (selected), and Cancel.

10. Go to the menu and select Help > Tutorials. Choose Existing Projects and you’ll see the project ready for use. Click the thumbnail to bring up the project’s description.

A screenshot of the Visual Nature Studio 3.0 software interface showing the "Help" menu with options for Interactive Reference Manual, Tutorials, and other help-related resources.
Screenshot of a project management software interface displaying project details for "Island.proj" under the section "Existing Projects." Other project slots in the interface are empty.

11. We’ll need it in a moment, so activate the Island Camera view and key F8 to switch back to realtime mode. Enter past the View box to accept the default option.

Dialog box with the message "Retain diagnostic data?" and two buttons labeled "Yes" and "No.

12. Up to now we’ve left the Scene-at-a-Glance in freeform mode. Let’s break it down into Task Modes. That’s where the first 8 buttons on the Icon Toolbar come in. They filter the upper pane and show only task-specific Component categories.

Screenshot of the Visual Nature Studio 3.0 software interface showing file menu options and icons for various tools and materials. The project titled "Island.proj" is open.

13. Let’s start with the last one first, the Render Task Mode . We’re only interested in the Cameras category, so expand the listing. You’ll recognize the 3 Cameras from the popup menu.

Screenshot of Visual Nature Studio 3.0 software interface showing a project file named "Island.proj" with a side panel listing items like Cameras, Render Jobs, and Render Options, and a partially-rendered island image.

14. The first 4 buttons directly above the Scene-at-a-Glance allow you to Enable , Disable , Add or Clone , and Delete  Components. The next 3 buttons control item visibility in the upper pane. The last one  expands the Scene-at-a-Glance and allows you to click and drag the right edge.

Screenshot of the Visual Nature Studio 3.0 interface, showing the cameras and render options menu for an island project. Various toolbar icons are visible at the top.

15. Component operations can also be accessed from a right-click on the Component itself.

A screenshot of Visual Nature Studio 3.0 software with the "Island Camera" context menu open, displaying various action options like Enable, Edit, Clone, Copy, Paste, Save, Load, and Delete Component.
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