Visual Nature Studio 3 Feature of the Week

Years in the making, VNS 3 is the biggest 3D Nature upgrade ever.

With features that immediately benefit everyone from beginner to advanced users, VNS 3 is already producing great results in the projects of visualization experts around the world.

Each week our Feature of the Week will focus on one of the new cutting-edge features VNS 3 offers. This week's feature is:

Phong Shading

Since the first versions of World Construction Set, users have been delighted at the natural crinkly and rocky landscapes they've been able to produce with our fractal displacement technology. But not all landscapes are rough and rocky, and many were frustrated with the tricks and work-arounds needed to make roadways, greens, fairways, parks, lawns, deserts, snow and other smooth surfaces. Our underlying technology didn't allow us to produce smooth Phong-shaded surfaces at the same time as offering Terraffectors and other crucial features (long-time users may remember the "Surface" rendering mode from WCS 4 that offered smooth shading, but inhibited Terraffectors).

With VNS 3, we've now done the complex work necessary to reunite smooth terrain shading and Terraffectors, offering you the best of both worlds! Now you can have smooth terrain anywhere you want, and use Terrain Displacement and Bump Mapping to put in roughness exactly where you need it. No more having to crank up the Fractal Depth to hide large ugly polygon facets -- and as a result VNS 3 can get your project rendered MUCH faster.

Order your VNS 3 today!