Visual Nature Studio 3 Feature of the Week

Years in the making, VNS 3 is the biggest 3D Nature upgrade ever.
With features that immediately benefit everyone from beginner to advanced users, VNS 3 is already producing great results in the projects of visualization experts around the world.Each week our Feature of the Week will focus on one of the new cutting-edge features VNS 3 offers. This week's feature is:
Perfect Effects Edges

Prior to VNS 3, we could only switch from one type of landcover to another at the edge of a polygon. So, your
edge definition was constrained by how fine of a polygon mesh you had, which was itself controlled by the amount
of Fractal Subdivision. Additionally, each type of effect was, for speed, made into a temporary raster mask at the start
of rendering. this process was fast and easy, but it meant that each effect had a limited definition -- limited by the
resolution of this temporary raster. Users had to constantly balance the quality they wanted against the time and memory
consumption of really crisp hi-resolution effects.

The images shown here are all rendered from VNS 3 Demo projects, and are all rendered at Fractal Depth 0. There is no longer a resolution control for each type of effect, VNS 3 does all the polygon intersection internally at full precision, without resorting to a cumbersome and memory-hungry approximation the way VNS 2 did.
VNS 3 makes perfect effect edges, everywhere, every time. And, with the new Ecosystem Blending and Phong Shading features (also visible in these screenshots) in VNS 3, you'll never see a hard polygon facet again! Just smooth, beautiful, natural-looking landscapes with crisply-defined borders exactly where you want them on the edges of roads and other synthetic features.
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Major improvements:
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