Visual Nature Studio 3 Feature of the Week

Years in the making, VNS 3 is the biggest 3D Nature upgrade ever.

With features that immediately benefit everyone from beginner to advanced users, VNS 3 is already producing great results in the projects of visualization experts around the world.

Each week our Feature of the Week will focus on one of the new cutting-edge features VNS 3 offers. This week's feature is:

Procedural Terrain Displacement

VNS has always had fractal terrain displacement, but it could only be one generic kind of crinkle and it applied across the entire landscape. VNS 3 introduces the full power of the texture engine to Procedural Terrain Displacement, giving you the flexibility to put roughness where you need it, and not where you don't.

The texture subsystem allows you to use georeferenced images to mask where each type of texture goes, allowing you to for example, add rocky roughness in some places and dune waves in another, leaving a third area smooth. This level of control can be applied to real DEM data, or fictional terrain created using the Terrain Generator, or even terrain altered with the DEM Painter. Terraffectors can then go to work using the Displaced terrain as an input, cutting roads and leveling the landscape as needed.

Major improvements:
  • Add more natural detail to your terrain.
  • Based on the powerful texture engine.
  • Blend and mask multiple textures.
  • Use georeferenced images to mask where textures should apply.
  • Put the right type roughness where you want it, and leave other areas smooth.
  • Displacement textures can even be animated!
  • Order your VNS 3 today!