What is Visual Nature Studio 3?
in the making, VNS 3 is the biggest 3D Nature upgrade
features that immediately benefit everyone from beginner to
advanced users, VNS 3 is already producing great results in the
projects of visualization experts around the world.
"VNS3 has made my work so much easier. I deal with large amounts of contour
data and building extensive terrain models is a quick process. With the
updates to the Database Editor I can see more data in one window and I can
modify this data faster. Adding tree cover to my ski resort models is
visually easier to create with the new Foliage Page. I am so pleased with
VNS3 and all the updates that have been made." -- Chris Willis, Ecosign Mountain Resort Planners Ltd.
Here are some of the new
cutting-edge capabilities VNS 3
You've asked for it practically from
and now VNS 3 offers Phong Shading on terrain! Never see another
hard-edged triangular facet again, just smooth flowing landscapes. And
if you want crinkly bumpy ground, you can apply it just where you want
with bump mapping and the new Procedural Terrain Displacement.
Instead of the old
one-size-fits-all fractal subdivision roughening, VNS 3 now provides
the full power of the Texture Engine to your terrain. Apply different
patterns in different places, use geo-referenced textures, whatever you
like, to make great natural-looking landforms. And they could even be
2500x1240 version can be viewed here.
Perfectly Crisp Effect Edges
No longer are vector-attached and
bounded effects limited by a crude raster approximation. No more
balancing detail against memory consumption when choosing your effect
resolution. VNS 3 has an entirely new vector topology engine for
processing effects that delivers out of this world results. Every
effect has a perfectly clean, sharp edge right where the vector says it
should be, all the time. You don't even need high fractal depth -- VNS
3 will split a big terrain polygon right down the middle if an effect
edge crosses it, ensuring high definition. Terraffectors too, like
roads and sidewalks and cut walls can now have great sharp transitions
right where you want them to be, not just where the terrain mesh
Eliminates High Fractal Depth
Between the Phong Shading and
the new Effect Edges, you'll probably never need high fractal depth
again. No need to make tiny facets to break up faceted shading. No need
to push the fractal depth to make your effect edges look good. Many
projects now look best rendered at fractal depth zero! The only aspect
of VNS that still relies on moderate fractal depth is the Rules of
Nature -- each polygon can still only be one ecosystem, so you use
Fractal Depth to control Rules of Nature detail.
Another great step forward is VNS 3's
Ecosystem Blending. No longer do there have to be hard edges between
polygons of differing Materials or Ecosystems. VNS 3 can blend the
ecosystems and materials across each polygon resulting in a nice smooth
transition -- more like the real world.
The new Heading PostProcess component
gives you a quick and easy way to
put compassbearing information right onto your renderings. Display a
horizontal degree ruler along
the bottom of your image indicating direction and compass bearing
numerically so observers
can instantly see what direction and horizontal view arc are being
Faster Rendering All Around
All of the improvements above
make VNS 3 get the job done quicker. Most projects will render
significantly faster in VNS 3 and look better at the same time! VNS 3
has been better optimized to make use of features of modern CPUs as
well, making it even faster on every task.
Improve the output of the your
contour-line gridding with the automatic Densification feature, which
makes VNS 3's gridder see lines as lines, not just a collection of
points, improving the tesselation of contour line datasets and making
better looking output.
Perplexed by Gridding? Use the new
Wizard to walk through the gridding process step by step, answering
each question about your desired result, making gridding an easy
process every time.
DEM Merger Wizard
DEM Merging, one of the most powerful
features of VNS 2, now also has a friendly wizard to help you along.
Create simple or multi-resolution merges without having to make and
choose Search Queries.
A whole new section of the Import
dedicated to importing data from GPS/GPX or CSV-like files. Choose your
file and VNS 3 will (if necessary) offer you a spreadsheet-like
importer to specify which fields you want and what to do with each
column. Great for integrating field-survey data.
New Database Editor
A complete new design for the Database
Editor provides a tabular display of all the properties of every
database entity in your project, with columns showing the appearance,
extents, enabled states, components, layers and attributes. Everything
can be edited right in the table view like a spreadsheet, including
multi-selection editing. It's resizable too, to make use of as much
space as you like. Pop-up panels are available for Attributes and
Layers to help drill-down into the properties of the selected object.
New filtering controls let you display only the DEMs or Vectors or
choose a Layer or even a Search Query to use to determine what you see.
Tame vast databases instantly!
Another powerful VNS 2 feature,
Scenarios, has been overhauled and souped up for VNS 3. Simple
Scenarios are much easier to create now with an easy on/off control.
Advanced animated scenarios are still available, but you don't have to
work with the animation controls if you're not using them. And a new
"negating" control in the Scenario lets you indicate that some bound
items should behave the opposite of the others, allowing you to group
the "on" and "off" items of a proposal into one Scenario instead of
Thematic Maps are now much faster and
use. No more rasterization limitations here, every thematic map works
hand-in hand with the components and vectors it is associated with to
get the exact values straight out of your attributes and onto your
landscape with a minimum of fuss. Search Queries are no longer needed,
making the Thematic Mapping Process as easy as selecting an attribute.
Every foliage-utilizing part of VNS 3
the same set of controls for managing Ecotypes, Foliage Groups and
Foliage Images all from one page. No more Ecotype editor, no more
flipping tabs back and forth between Ecotype, Groups and Items.
Everything you need all in one place, and only the controls you need
visible when you need them.
Already powerful and flexible, Walls
are now much more
clever about figuring out complex polygon shapes, able to roof over
even extremely complex building shapes and now obeying "island" or
"donut" multipart polygon topology.
Lakes no longer need to be told what
fill to, they can automatically infer their water level by examining
the elevations at the vector containing them. Create all of Minnesota
with a single Lake component!
User Interface Improvements
VNS 3 introduces a major user
interface overhaul to make everything cleaner, clearer, faster and
easier. With a new clean theme, new icon artwork and significant
thought into each and every window and button, you'll get your tasks
done quicker than ever before. Here are some of the major highlights of
Show Advanced Features
Whether you're a beginning user or an
old hat, sometimes any program just has too many buttons. VNS 3
automatically hides the least-commonly used controls in each window to
simplify and speed your operation of the software. When you need access
to the more advanced settings, they're just a button click away, or you
can tell VNS 3 to show all the advanced controls all the time if you
like to see them.
Popup Gradient Editor
With Gradients so commonly used in
VNS, we've made a new popup gradient editor that gives you all of the
sophisticated control you might need when you want them, but folds up
into a small graphical display when not in use. This permits much
better layout of editors utilizing gradients, often condensing multiple
tabs into a single panel and greatly reducing the amount of mouse and
keyboard operation needed.
New Icon Imagery
Every graphical button in VNS 3 has
examined and redesigned for maximum clarity, informativeness and
appearance. Every Scene at a Glance icon intuitively depicts what it
represents and each button is informative and clear.
VNS 3's main toolbar has been reworked
only contain the most useful and important controls and make them more
prominent and their purpose more obvious. Get to exactly the functions
you need without confusion.
Each View window now has its
View Manipulation controls available right at hand, in a row of buttons
on the titlebar of the View window itself. Never get stuck in
Manipulate Camera Mode again -- these controls are right where they
ought to be and automatically deselect when you're done with them.
Window Titlebar Controls
All common controls that nearly
every window or Editor share are now located as buttons in the window
titlebar. Load, Save, Undo, Next, Previous, Dock, Show Advanced
Controls, they're all in one convenient place making more room for
clearer and better organized editor windows.
Docked Drilldown and
Two of the most useful tool
windows in VNS, the Diagnostics and Drill Down windows, now live docked
in the lower portion of the Scene at a Glance. Never have to hunt for
the window you want or move it out of the way to work with another
tool, they're present but unobtrusive. The Drill Down Point Info is now
All vector-attached components
Terraffectors, Lakes, etc) now share a common control for displaying
and managing their vector linkage. See and manipulate the vectors both
hard-linked and soft/query linked to a component in one clean and easy
Many small features, too numerous to
list, make using VNS 3 easier, faster and more rewarding. These little
changes are the result of years of experience operating and teaching
our software and seeing how people really use it in the real world.
Scene Express and Forestry
VNS 3 offers the same Scene
Express 2 and Forestry Edition features you may already be using. So,
you can continue to use these great extensions together with VNS 3's
Who benefits and how?
VNS 3 is immediately intuitive to any
3D Nature user. Everything is where you expect it to be, and is easier
to use than ever before. Who can expect to see the biggest
Foresters and Land Planners
Ecosystem blending and Phong
shading get renders done fast and looking great at lower fractal
depths. Improved Thematic Mapping makes driving vegetation cover by
attributes even easier. The new Foliage Editor will save you time when
setting up new ecosystems or customizing existing components. GPS/GPX
import speeds field data integration. The new Database Editor makes
working with your cover databases much easier and more intuitive. Use
Scenarios to easily manage multiple options.
Urban and Architectural
Close-up views look better with
phong shading on lawns and smooth surfaces. Streets, curbs and
retaining walls have much crisper definition with the new effect edges.
Create thousands of complex extruded-building cities using the new
smarter Walls. Insert hi-res plans into surrounding terrain with the
DEM Merger Wizard. Grid your inset terrain's contours better and easier
with the Gridder Wizard and Densification feature. Get your project
done faster and looking better!
Civil and Utility
Visualize everything better, from a
cell-tower installation or wind turbine to an entire transmission line
corridor. Phong shading and procedural displacement help you make the
vast ourdoors look more natural and organic without huge render times.
Ecosystem blending and perfect effect edges help you merge new
developments like roads and facility sites into the landscape. GPS/GPX
import let you collect and use site data easily for tower placements,
centerlines and perimeters. Use Scenarios to easily manage multiple
Artists and Designers
No more polygons to intrude upon your
design, just smooth where you want smooth and rough where you want
rough. Use procedural textures to reshape the terrain, place landcover
exactly where you want it and blend it into the surroundings. Ensure
that VNS's GIS features don't get in your way unless you need them with
the Show Advanced Features controls.
2500x1240 version can be viewed here.
Golf Course Designers
You're going to love everything
about VNS 3, because it'll make your greens look so smooth, and your
roughs look so rough and your carts paths so crisp and you might even
imagine it makes your coffee taste better somehow.
There's something great in VNS 3 for
Factory Test Pilot group has been working with this tool for over a
year, and it has already delivered some amazing results. This is the
update that can give your visualizations the winning edge, and get them
done under deadline. VNS 3 is so easy to learn and use, you'll be
producing great results instantly upon installing it.