Getting Started with WCS 6 Part 1B. Getting Started


28. Saving often, especially before renders, is a good habit to get into, so let's get started early. You can use the File > Save menu item or Ctrl+S keyboard shortcut (Command+S on Mac). The Status window will update with a message telling you the project was saved.

29. You can also save the project as a Component, which allows you to add useful project information and make it available in the Component Gallery. So what is a Component? It's a building block in your project that can be saved, shared, and loaded into other projects. In its current freeform mode, the Scene-At-A-Glance shows all Component categories.

30. If you expand the Atmospheres category by clicking the + in front of it, you'll see the Atmosphere Component. Ones that WCS created start with the project name.

31. Let's save this project as a Component. We're going to need a thumbnail image to identify it, so click anywhere in the Island Camera view to activate it and key F9 to make a preview render. You can also start a render with the Preview Render button in the last group on the Icon Toolbar. Our render won't look like much yet because we only have the default gray Ground Effect covering it, but it will do for a start.

32. Close out the Render Complete box and Diagnostic Data window.

33. WCS saves each render as WCSLastRender.iff in the WCSFrames folder. Go up to the File menu and select Sign & Save.

34. This will open the Component Signature window. To the right of the Image for Thumbnail field, click the disk icon .

35. Navigate to the WCSFrames folder and open WCSLastRender.iff. The extra pane I have attached to the right side of my file requester is ImageFox, part of the ACDSee Suite by ACD Systems. It comes in handy for previewing images without interrupting your workflow.

36. WCS will update the Component thumbnail. Add a complete description in the Comments box, keeping in mind that this will help you and others, if you share it, understand what's in the Component and how to use it. Click Save to Disk & Close to save the Component.

37. The Save Project box will warn you that a project of that name already exists, which we know, so Overwrite.

38. Open the Component Gallery from the Windows section of the Icon Toolbar and you'll see our Island project on the Project General page.

39. To see the imported DEM, open the Database Editor from the upper toolbar or use the Alt+D keyboard shortcut. It's the best place to access all the DEMs and vectors in your project. If your Editor does not open docked in an open Matrix cell, it's in floating mode and can be dragged around the screen.

40. To dock it, right-click its title bar and select Dock to snap it to an open cell.

41. We'll need it in a moment, so click your Island Camera view to activate it and key F8 to switch back to a realtime view. Enter past the View box and we're back in realtime mode.

42. How do we know the island object in the Database Editor is our DEM? Click on it in the Database Editor to activate it. It turns yellow in views and shows up as island (DEM) in the Active Item window.

43. Up to now we've left the Scene-At-A-Glance in freeform mode , but let's break it down now into Task Modes. That's where the first 8 buttons on the Icon Toolbar come in.

44. They filter the upper pane and show only task-specific Component categories. Let's start with the last one first, the Render Task Mode . For now, we're only interested in the Cameras category, so expand the listing. You'll recognize these 3 Cameras from the popup menu; they're the ones that WCS created with the project.

45. The first 4 buttons directly above the Scene-At-A-Glance allow you to Enable , Disable , Add or Clone , and Delete categories and Components. The next 3 buttons control item visibility in the upper pane.

46. The last one expands the Scene-At-A-Glance.

47. Component operations can also be accessed from a right-click on the Component itself.

48. Double-click the Island Camera to open its Editor. The first thing we're going to do is rename the Camera. Highlight the name on the General page, type Main, and Enter. By default, new perspective cameras are of the Targeted type, with the target in the center of the terrain.

49. Activate the Isalnd Planimetric view, and use the minus (-) key to zoom back a notch. You can see our Main camera icon highlighted in yellow.

50. Activate the Main view and hold down the space bar to enter the Manipulate Camera mode. When the space bar is depressed, you'll notice that the Manipulate View's Camera button is depressed on the Icon Toolbar.

51. Click the Move button or press the M key to enter the Move Mode. Left-click and drag left and right to move along the x axis and drag up and down to move along the y axis, toward and away from the target. You'll also see the camera move in the plan view. Right-click and drag up and down to move along the z, or elevation, axis. For a targeted camera, all movement is relative to the target line of sight.

52. To see the target, release the space bar to exit Manipulate Camera mode, and deselect the island DEM's Enabled box in the Database Editor.

53. The target will be visible in the Main camera view. Activate the Main camera view, depress the spacebar again to Manipulate Camera, and WCS remembers the Move mode we were in last time we manipulated the camera. As we move the camera, the view remains centered on the target.

54. Release the spacebar and enable the DEM again.

55. Depress the spacebar, and click the Rotate button or press the R key. We can now rotate the camera: left click drag left and right to change the heading and up and down to vary the pitch.

56. You can see the values change in the Main Camera Editor Position & Orientation page. Right-click drag left and right to change the bank angle.

57. The Default Camera Position button on the toolbar returns the active camera to its default location.


 
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