Getting Started
with WCS 6 Part 2D.
Animation Basics
89. As far as we know, we're
done with this project. We're going to create two Render Jobs;
a final, full size, 30 frame per second version and a smaller,
faster rendering, 6 frame per second version to check for mistakes
we might have missed. Go to the Render Task Mode and collapse
the Camera list to simplify your view. Right-click the
Render Jobs category and Add Component of this type.
90. Name the job MainFinal.
It's going to create frames for our final full size and full
frame rate animation. This Render Job will use the Main
camera and Render Options we have yet to create, so select
New Render Options. Click Edit to open the Render Options Editor.
91. Name it MainFinal
to match the Render Job. The Image Size defaults are what we
want except for Pixel Aspect. 0.9 is for NTSC M-JPEG tape output;
we want an image aspect appropriate for computer viewing, so
change the Pixel Aspect to 1. We'd like to render
the entire animation so change the End Time to 20
seconds.
92. Go to the File Output
page and Add Output Event. If you'd like to use your own
video application to assemble the animation and it can read IFFs,
choose that format to minimize frame file size. We'll use QuickTimePro
and it doesn't import IFFs, so change the Format to Targa
this time. AVI and QuickTime output does not require frame assembly
after rendering, but these formats have several limitations.
AVIs and MOVs cannot be rendered on a render farm and may lose
all rendered output if the computer crashes before the Render
Job is finished. These formats are best used for tests, as we
will set up shortly. Enter MainFinal as the Image File
name and this job is ready for rendering.
93. Select the MainFinal
Render Job in the Scene-At-A-Glance and clone it.
94. Name it MainTest.
As the name implies, this will be the initial test animation
we render to check the project.
95. Expand the Render Options
and clone MainFinal.
96. Name the clone MainTest,
click the Scale button, and enter H for half size.
Reduce the Frame Rate to 6 frames per second.
97. On the File Output
page, change the Format to QuickTimeMOV and name
the Image File MainTest.
98. Go to the Scene-At-A-Glance and click and drag the MainTest
Render Options to the MainTest Render Job. Confirm the
operation.
99. We're all ready to render
our test animation, so open Render Control.
Our Island Render Job is still hanging around and not
part of this project, so delete it from the Scene-At-A-Glance.
100. We only need to render the
MainTest Render Job first time around, so select MainFinal
and disable it. Double-check the settings on the right
half of the control window and Go to start rendering.
101. WCS warns us that our Terrain
Parameters are currently set up to render using Variable
Fractal Depth, which is the default method and appropriate for
rendering single images. It is not appropriate for animations,
which will become clear in the next section when we talk more
about terrain. Take my word for it and select Depth Maps.
102. Answer Yes to Depth
Maps generation.
103. Start with frame 0.
104. End with frame 600.
105. Generate maps every 5
frames. In a nutshell, the Fractal Depth Map generation process
goes through the animation and keeps track of which terrain polygons
pass near the camera and which ones stay distant. The rendering
engine uses the resulting map to subdivide terrain polygons,
which optimizes rendering time and terrain detail.
106. We're rendering to a movie
format, so QuickTime wants to know what codec to use. This is
a test, so let's go with Animation, Thousands of Colors,
and a key frame every 6 frames.
107. The MainTest.mov
animation can be found in the animation folder on the
Tutorial
1 CD.
108. Everything looks good, so
it's back to Render
Control for MainFinal
rendering. Disable the MainTest Render Job, enable
MainFinal, make a last check of the render settings, and
start rendering. This will take many hours, so take the rest
of the day off and we'll check back tomorrow.
109. It took more than 10 hours
to render the 600 frames on this computer. The MainFinal.mov
animation can be found in the animation folder on the
Tutorial
1 CD.
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