Getting Started with WCS 6 Part 2B. Animation Basics


29. To save a series of OpenGL frames to disk, open the Main camera view popup menu and select Make Quick Sequence.

30. Move to the WCSFrames folder, name the sequence Main, and Save.

31. The animation will play slowly in the camera view and the Status window will show the Quick Sequence progress as the frames are saved.

32. After WCS is finished, go up to the menu and select View > View Image > From Disk.

33. The View Image file requester will open in WCSFrames, the last folder we were in. There will be 600 numbered Main frames: 20 seconds at 30 frames per second. We'll use a separate application to assemble the frames into an animation. I'm going to use QuickTimePro5 since it's hard to beat its $30 price tag for the handy features you get.

34. Launch QuickTimePro and select File > Open Image Sequence.

35. Navigate to your WCSFrames folder and open the first Main bitmap, Main0001.bmp. On a Mac the frames will have a pic extension.

36. Choose 30 frames per second from the Frame rate dropdown in Image Sequence Settings.

37. Click Ok to import the frame sequence.

38. To save the movie, choose File > Export.

39. Name the movie MainOpenGL. We could go with the default settings, but they're not very appropriate for animation. Select Options.

40. This will open the Movie Settings. Click Settings.

41. Choose the Animation compressor, Thousands of Colors, Best Quality, and 30 frames per second.

42. When QuickTime finishes exporting the movie, open it to admire your handiwork.

43. If you like your camera path, you're ready to continue! If not, change it and make another Quick Sequence. It's a good idea to preview your camera moves this way before committing to long render times later on.

44. Let's say that we liked our camera path but wanted to shorten it from 20 seconds to 10 seconds. That's where Scale Key Frames comes in. One place you can access it is from the Animation Toolbar, next to the Add and Remove Key Frames buttons.

45. Since Main Camera Longitude is still active and we're in Group mode, the Scale Key Frames window opens up ready to scale the camera position group.

46. In the Key Frames section, we want to scale All Frames to the range from 0 to 10 seconds. Click Operate to scale the frames.

47. Now if we go back to 0 by entering it into the frame counter, the Next key frame button jumps us to 10 seconds, not 20.

48. To scale our key frames back to 20 seconds, click the Animation Operations button next to any of the position parameters in the Main Camera Editor and select Scale Keyframe(s).

49. Choose All Frames and enter an upper range value of 20 seconds. Operate.

50. Return to frame 0, jump to the next key frame, and you'll see that we're back where we started.

51. Let's change the camera path midway through the animation. Enter 10 into the frame counter and Enter to jump to 10 seconds.

52. Select one of the Main camera position parameters in the Scene-At-A-Glance to activate the camera, if it isn't already activate.

53. Go to Move Mode if you aren't already there, move the camera southeast of its current position, and drop the elevation to 2000 meters.

54. Create a key.

55. Save the project, go back to the beginning, and play the animation. It looks like we dropped the elevation too much and we're plowing through the ridge.

56. To see what that looks like graphically, let's open the elevation Timeline. Select the Animation Track View from the Animation Toolbar; it lists all animated items in the project.

57. Expand Cameras and Main and you'll see the position parameters we've key framed. Click the Open Timeline button for Camera Elevation.

58. Click the key frame at 10 seconds and drag it up and down to change it or enter a new elevation in the value field.

59. I like the original camera path, so let's delete this key frame with Delete Point.

60. Keep your changes and close out the Animation Track View. We still have latitude and longitude key frames at 10 seconds, so use Animation Operations to Delete Key(s).

61. Select Single Frame at 10 seconds. This should put us back where we started with key frames at 0 and 20 seconds. Save the project.



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