Getting Started
with VNS 3: Getting
Started
Part 1B. Views
1. Let's take a look at the Cameras
VNS created for the Island project. Right-click in the upper
left Matrix cell to open its popup menu. Hold your mouse
pointer over the View item. The 3 Cameras with the project
name are the default VNS Cameras.
2. Select the Island Camera,
which will be the main Camera for this project. The Camera is
at its default location midway along the southern border of the
terrain.
3. Right-click in the upper right
Matrix cell to open its popup menu and select the Island Planimetric
Camera. A planimetric camera looks down on terrain that has been
flattened like a map.
4. Alt+click the red Camera
icon directly below us to make it the active item. The icon turns
yellow and its name, Island Overhead (Camera), shows up
in the Active Item window on the Animation Toolbar.
5. Alt+click the red Camera
view planes at the bottom of the planimetric view and you'll
find it's the Island Camera, the one we have open to the
left.
6. Let's increase the terrain
detail in the realtime Camera views. Open the Island Planimetric
popup menu and select Open View Preferences.
7. Most of the parameters are
specific to the Camera view we opened from, in this case, the
Island Planimetric. An exception is the General page All
Views section. The Max Polygons value controls the
number of polygons drawn in realtime views. The default is 50,000,
which is ample for most projects.
8. Higher Max Polygons values
yield greater terrain detail in realtime views. At some point,
however, you'll reach the point where the gain is barely noticeable
and the resource demand on your video card slows interactive
operations.

Max Polygons = 50,000

Max Polygons = 200,000
9. Save often, especially before
renders. You can use the File > Save menu item
or Ctrl+S keyboard shortcut.
10. The Status window
will update with a message telling you the project was saved.
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