Getting Started
with VNS 3: Animation
Basics
Part 2E. Rendering Animation
1. We're done animating the scene
and are ready to render. We'll create two Render Jobs.
The MainTest Render Job will be a fast rendering animation
to check for mistakes. The MainFinal Render Job will be
the final frame sequence.
2. Go to the Render Task Mode.
Right-click the Render Jobs category and Add Component
of this type.
3. Name the job MainFinal.
This Render Job will use the Main camera and new Render
Options, so select New Render Options.
4. Edit the Render Option
to open the Render
Options Editor.
5. Name the options MainFinal
to match the Render Job. To render the entire animation, change
the End Time to 20 seconds.
6. Go to the File Output
page and Add Output Event .
PNG is the default format and a good lossless one. We
could render the animation directly to AVI or QuickTime output,
but these formats have limitations and are not recommended for
final output. AVIs and QuickTime movies cannot be rendered on
several machines and may lose rendered output if the computer
crashes before the Render Job is complete. These formats are
best used for tests, as we will see shortly.
7. Enter MainFinal as
the Image File name and the job is ready for rendering.
8. We have a MainFinal
Render Job with its MainFinal Render Options. Let's clone
them for MainTest use. Expand the Render Jobs in
the Scene-at-a-Glance
and clone MainFinal.
9. Rename the clone MainTest.
10. Select the MainFinal
Render Options in the Scene-at-a-Glance
and clone it.
11. Rename the clone MainTest.
To reduce the frame size, click Scale and enter h
for half size.
12. Reduce the Frame Rate
to 6 frames per second.
13. On the File Output
page, change the Format to AVI. Rename the Image
File MainTest.
14. Go to the Scene-at-a-Glance and click and drag the MainTest
Render Options to the MainTest Render Job. Confirm the
operation.
15. We're ready to render the
test animation, so close the editors and open Render Control .
We don't need the Island or No Tower Render Jobs
so disable them.
16. We'll render just the MainTest
Render Job the first time around, so select MainFinal
and disable it. Go to start rendering.
17. VNS warns us that the Terrain
Parameters are currently set to render using Variable Fractal
Depth, which is the default method and appropriate for rendering
single images. It is not appropriate for terrain animation, which
we'll talk about in the next tutorial. For now, take my word
for it and select Depth Maps.
18. Answer Yes to generate
Fractal Depth Maps.
19. Start with frame 0.
20. End with frame 600.
21. Generate maps every 5
frames. In a nutshell, VNS will go through the animation and
keep track of which terrain polygons pass near the camera and
which ones stay distant. The rendering engine will use the resulting
map to subdivide terrain polygons, which optimizes rendering
time and terrain detail.
22. The Status Window will show
progress as Fractal Depths Maps are calculated.
23. We're rendering the test
animation to the AVI format, so the Video Compression window opens asking for a Compressor. Let's go
with Full Frames.
24. Render Control will show rendering progress.
25. The MainTest AVI can
be found in the animation folder on the VNS 3 DVD.
26. Everything looks good in
the test animation, so it's back to Render Control for MainFinal rendering. Disable
the MainTest Render Job and enable MainFinal. Make
a last check of the render settings and start rendering. This
will take many hours, so take the rest of the day off and we'll
check back later.
27. It took about 3 hours to
render the 601 frames. The assembled MainFinal QuickTime
movie is in the animation folder on the VNS 3 DVD.
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