Getting Started
with VNS 3: Fields
& Forest
Part 5A. Basic Setup
1. Go File menu, Open
a project, and find your way to the Tutorials\YNP folder.
Open the YNP5A project. Save the project in your YNP
folder as YNP5.
2. Open the Database Editor and click its Toggle Dock
button to undock the editor.
3. Hold the mouse over the corner
of the editor until it becomes a diagonal double-ended arrow.
Click and drag the corner out until you can see all the table
columns.
4. The YNP-100m DEM is
set to View and Render. As with most projects, we'd like to make
realtime views as responsive as possible and rendered terrain
as detailed as possible. This is achieved by using lower resolution
DEMs for views and higher resolution DEMs for rendering.
5. Click the YNP-100m Render
box to clear it and disable rendering. The low-resolution 100-meter
DEM will just be used for realtime views.
6. Now for the high-resolution
10-meter DEMs. Switch to the Terrain Task Mode in the
Scene-at-a-Glance.
7. Expand the Layers
category, right-click the 10m Layer, and Select Layer
Members.
8. In the Database Editor, check one of the Enabled boxes and all
selected items will be updated to View and Render.
9. Check one of the View
boxes to disable viewing the DEMs in realtime views. These DEMs
will just be used for rendering.
10. Let's all start with the
same YNP Main Camera view. Go to the Main Camera
popup menu and Edit View's Camera to open the Camera Editor.
11. Load Component .
12. The Component Galley will open to the Cameras section. Double-click
the YNP Main thumbnail to load it.
13. Don't scale the camera's
position; we want it just where it was saved.
14. Render a YNP Main
preview.
15. Now that we all have the
same view, go up to the menu and View > View Image
> From Disk.
16. Go to the image folder
on the
VNS 3 DVD and open LandCoverDiagram.jpg.
17. When VNS renders a scene,
it evaluates polygons for coverage starting with Lakes
and their associated Beaches. Beaches are built like Ecosystems,
with an Overstory Ecotype, Understory Ecotype,
and Material Ground Overlay. For those polygons not covered
by a Lake Component, the renderer sees which polygons qualify
for Ecosystem coverage. Ecosystems have an Overstory
Ecotype, Understory Ecotype, and a Ground Overlay
for the ground between. For the polygons that remain uncovered,
Ground Effect is rendered.
18. Close the image. We have
default grey Ground Effect rendering on the terrain because
there are no other ground coverage Components in the project.
Go to the Land Cover Task Mode and open the Ground Editor.
19. Load Component
and load the Western Desert.
20. Save the project and render
a preview.
21. Let's change the Light to
early afternoon. Go to the lower Scene-at-a-Glance and expand the Lights category.
22. Open the Light Editor to the Position & Orientation
page.
23. Set Position by Time
to 2 PM and Keep.
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