Getting Started
with VNS 3: Roads &
Buildings
Part 7A. Roads
1. Now it's time to add a road
and cabins to the Yellowstone scene. Open the Cabin project
from the Tutorials\YNP folder on your hard drive. Save
the project as Cabin7 to avoid overwriting the existing
file.
2. Open the Database Editor. In addition to the Stream and Lake vectors we
created in the previous tutorial, there are 5 new ones we'll
be using.
3. The new vectors are the basis
of a resort development on the bluff southeast of the lake.
4. The black Highway vector
leads into the development from the southwest. The green Cabin
Clearing surrounds the blue Cabin Road, aqua blue
Cabins points, and red Dead End vector.
5. Go to the Terrain Task
Mode. Select the Terraffectors category and Add
Component from Gallery.
6. Load the 2 Lane Highway
Component from the Component Gallery.
Accept the default scaling option and expand the Terraffectors
category.
7. Expand the Vectors category
in the lower S@G tab and copy the Highway vector
to the 2 Lane Highway Terraffector.
8. Save the project and render
a Cabin Plan preview.
9. Go to the Land Cover Task
Mode and expand the Ecosystems category. In addition
to the Grassland and Pine Burn Ecosystems
we started with, the highway Terraffector has added more.
10. This is a new housing development,
so we'll use the ShortGrass Ecosystem to fill the clearing
in the forest. Copy the Cabin Clearing vector from the
lower S@G tab to the ShortGrass Ecosystem.
11. Expand the ShortGrass
Ecosystem and you'll see the Cabin Clearing vector at
the bottom of the list.
12. Save the project and render
a preview.
13. Open the Road End Plan
Camera in the upper left view. Render a preview.
14. Terraffectors affect terrain
outward from the controlling vector, including the ends. This
can make for rather unrealistic road terminations. To flatten
out the end of the road, we'll use Revert, a Terraffector
from the Component
Gallery. Go to the Terrain
Task Mode. Select the Terraffectors category and Add
Component from Gallery.
15. Load Revert from the
Component
Gallery.
16. Add the Dead End vector
to the Revert Terraffector.
17. Save the project and render
a preview.
18. Open the Road Camera
in the upper left view. Render a preview.
19. Switch the Terraffector Editor to the 2 Lane Highway Component.
On the Elevation page, elevation is Relative to Vector
Elevation, which is what we want. Edit Cross-section profile.
20. The centerline of the road
starts at the vector elevation, at 0 meters. The associated
Asphalt Ecosystem renders left of the point. The next
point is about 2.7 meters away from the centerline and slightly
lower. It also has the Asphalt Ecosystem, so Asphalt renders
between this point and the first point. The third point renders
Asphalt to the second point. Gravel comes next. Then ShortGrass.
Last is TallGrass with some Ecosystem Mixing to blend
the TallGrass with the surrounding Ecosystem. At about 7.6 meters
the Terraffector stops and the approach slope takes over. Close
the profile.
21. Go to the Approach Slope
page. Cut and Fill control how the Terraffector
changes the terrain between the edge of the Terraffector and
the Total Effect Radius distance on the General
page.
22. Change the Cut to
a 50% slope.
23. Open another Road
Camera in the upper right view for comparison. Save the project
and render a preview. The outside bank of the left ditch is now
less steep and more realistic.
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13195 West Chenango Ave
Morrison, Colorado, USA 80465
Voice: (303) 659-4028
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