Getting Started
with VNS 3: Sky &
Clouds
Part 9D. Volumetric Clouds
1. Go to the Scene-at-a-Glance, right-click the Cloud Models
category, and Add Component of this type.
2. Rename it 3D Clouds.
3. Show Advanced Features
.
4. Enable Volumetric Rendering.
5. Open the Haze Atmosphere
in the Scene-at-a-Glance. Select the 25X Speed Boost for
fastest rendering. This is great for previewing cloud changes.
6. Go back to the Cloud Model Editor Basic page and Set Bounds
in a View. Set bounds similar to the layered clouds.
7. Open another Lake Sky
Camera view in the upper right quad. Open the popup menu and
select Render Options > Terrain > Terrain
to disable it for rendering.
8. Save the project and render
a preview.
9. Let's make the clouds look
a little less ominous. Go to the Basic page and reduce
the Shading to 25%. Save the project and render
a preview.
10. If you were keeping track
of render time, you noticed that it took less time to render
the volumetric clouds than the layered clouds at this quality
setting. Go to the Atmosphere Editor
and switch the Speed Boost to Normal. Render another
preview. You'll see more detail in the clouds.
11. Open the right popup menu
and select Render Options > Terrain > Terrain
to enable terrain again for rendering.
12. Save the project and render
a preview.
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