Getting Started
with VNS 2 Part 1E.
Getting Started
110. Right-click the Cloud
Models category and Add Component from Gallery. Load
the Cirrus Streaks.
111. Answer Yes when VNS
asks if you'd like the Cloud Model's position scaled to current
DEM bounds.
112. Activate the planimetric
view and zoom back with the minus (-) key until you see the cloud
bounds box.
113. The Cloud Model is
still the active item and we're still in the Move mode,
so click and drag the clouds north so the southern extent is
near the Main camera icon. We'll look at clouds in more detail
in the Sky & Clouds tutorial.
114. Save the project and render
a preview.
115. We're working with a small
DEM and the edge is clearly visible at the horizon. We'll increase
atmospheric haze to make the horizon appear farther away. It'll
have the secondary effect of making the air around our tropical
island look more humid. Expand the Atmospheres category
in the Scene-At-A-Glance.
116. Open the Atmosphere Editor to the Haze & Fog page. We
already have the Haze that VNS assigned to the project, we just
need to change the distance where it reaches full intensity.
The DEM is a little over 3 kilometers across, so let's change
the Range to 5000 meters and Enter.
117. Save the project and render
a preview.
118. Last but not least, we need
a high tension tower to complete the idyllic scene. Go to the
3D Object Task Mode, select the 3D Objects category,
and click the Create
button on the Icon Toolbar.
119. The Create
window tells us we're creating a new 3D Object with an attached
vector. Always check the title bar and confirm that you and VNS
are creating the same thing.
120. Left-click once on
the foreground ridge to place a vertex and right-click,
or Esc on a Mac, to finish digitizing.
121. When the Input Request box pops up asking for a vector name,
call it Tower.
122. The Tower
box wants to know if the Tower vector is for position
or alignment. We want to place the Tower at the vector
point, so select Position.
123. Go to the Industrial
page of the Component
Gallery and load the
High Tension Tower.
124. Answer No when
the Load
3D Object
box asks if we want to
center the object on the DEM. We're placing the object with a
vector.
125. Activate the Main
view and switch back to realtime mode. You'll see the tower right
where we placed it.
126. Save the project and render
a preview.
127. Let's break up the water
surface with some waves. Go to the Water Task Mode. Right-click
the Wave Models category and Add Component from Gallery.
128. Load Generic Waves.
129. When the Load Wave Model box pops up, confirm that you
want to scale the Wave Model's position to current DEM bounds.
130. We have waves; all we have
to do is add them to the Ocean. Go to the Lake Editor Water Material page and select the Waves
tab. Select the Add Wave Model button.
131. Select Generic Waves
in the Ocean
(Material) window and
Add Items.
132. Save the project and render
a preview.
133. We're done building the
project. Now it's time to render the Main view to disk. For that,
let's go back to the Render Task Mode.
134. Expand the Render Jobs
category to find the Render Job VNS created for the project.
135. A Render Job is comprised
of a Camera and Render Option. It can also use
Render Scenarios, if you have any. You can have many Render
Jobs allowing you to render different camera views with different
Render Options. The default Render Job is already set up for
the Main camera, so let's take a look at its Render
Options.
136. Select Render Options Edit
to open the Render
Options Editor. We're
set up for a 720x480 image size and video pixel aspect
ratio of 0.9 on the Size & Range page. We don't
have to worry about frame range because we're rendering a single
image, not a series of animation images.
137. Go to the File Output
page to specify the type of file to save. Add Output Event
to add a file type. It defaults
to the IFF file format to the event list. We can change
this with the Format dropdown list, but IFFs are a good
choice for their small file size and lossless compression.
138. VNS chooses a file name
based on the project name and saves it in the WCSFrames folder. VNS will overwrite a saved file
by the same name, so rename the old file or choose a new Image
File name when rerunning Render Jobs.
139. Let's create another Render
Job. It will be the same except we'll turn off Tower rendering
with a Render Scenario. Select the Island Render Job
in the Scene-At-A-Glance and clone it.
140. Rename it No Tower.
It will render the same Main Camera, but will use another Render
Option to give it a unique file name.
141. Select the Island Render
Option in the Scene-At-A-Glance and clone it. Rename it No Tower.
142. Turn to the File Output
page and change the Image File name to No Tower.
143. The last Component we need
is a Render Scenario. It will turn off the 3D Object Tower
at render time. Double-click the Render Scenario category
to create one and rename it, you guessed it, No Tower.
144. Go to the Control
page and select 3D Objects from the Add New Items of
this Class dropdown list. Grab All. We could have
used Add Item ,
but Grab All requires fewer steps in this case.
145. Drag the key control for
the Enabled State down to Off.
146. To control the No Tower
Render Job with this Render Scenario, expand the Render Scenarios
category in the Scene-At-A-Glance. Click, drag, and drop the No Tower Render
Scenario on the No Tower Render Job.
147. Confirm the operation.
148. Go back to the No Tower
Render
Job Editor and change
the Render Options to No Tower.
149. Open Render Control from the toolbar and make a last
check of the Camera, Options, and Save fields.
The Island Render Job will render the Main Camera
using the Island Render Options and will Save Images.
The No Tower Render Job will render the Main Camera
using the No Tower Render Options and will Save Images.
Select Go to start rendering.
150. If you'd like to watch the
full size render in progress and don't mind slowing it down,
check the Show Rendering box.

Island Render Job

No Tower Render Job
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