Getting Started with VNS 2 Part 2B. Animation Basics


29. To save a series of OpenGL frames to disk, open the Main camera view popup menu and select Make Quick Sequence.

30. Move to the WCSFrames folder, name the sequence Main, and Save.

31. The animation will play slowly in the camera view and the Status window will show the Quick Sequence progress as the frames are saved.

32. After VNS is finished, go up to the menu and select View > View Image > From Disk.

33. The View Image File requester will open in WCSFrames, the last folder we were in. There will be 600 numbered Main frames: 20 seconds at 30 frames per second. We'll use a separate application to assemble the frames into an animation. I'm going to use QuickTimePro. It's an inexpensive tool with a great feature set.

34. Launch QuickTimePro and select File > Open Image Sequence.

35. Navigate to your WCSFrames folder and open the first Main bitmap, Main0001.bmp. On a Mac the frames will be in the PIC image format.

36. Choose 30 frames per second from the Frame rate dropdown in Image Sequence Settings.

37. Click Ok to import the frame sequence.

38. To save the movie, choose File > Export.

39. Name the movie MainOpenGL. We could use the default settings, but they're not very appropriate for animation. Select Options.

40. This will open the Movie Settings window. Click Settings.

41. Choose the Animation compressor, Thousands of Colors, Best Quality, and 30 frames per second.

42. OK out of the Movie Settings window.

43. Save the movie.

44. When QuickTime finishes exporting the movie, open it to see the assembled OpenGL sequence. It's on the Tutorial 1 CD in the animation folder.

45. The camera path looks good, so we're ready to continue. It's a good idea to preview your camera moves this way before committing to long render times later on.

46. What if we want the 20 second animation to cover 10 seconds? That's where Scale Key Frames comes in. One place to access it is from the Animation Toolbar, to the left of the Add and Remove Key Frames buttons.

47. Since Main Camera Longitude is still active and we're in Group mode, the Scale Key Frames window opens up ready to scale the camera position group.

48. In the Key Frames section, scale All Frames to the range from 0 to 10 seconds. Click Operate to scale the frames.

49. If we go back to time 0 by entering it into the frame counter, the Next keyframe button jumps us to 10 seconds, not 20.

50. Let's access Scale Keyframes from the Camera Editor this time. Select Animation Operations next to any of the position parameters in the Main Camera Editor and select Scale Keyframe(s).

51. To scale the animation back to 20 seconds, choose All Frames, enter an upper range value of 20 seconds, and Operate.

52. Return to time 0, jump to the next keyframe at 20 seconds, and we're back where we started.

53. Let's change the camera path midway through the animation. Enter 10 into the frame counter and Enter to jump to 10 seconds.

54. Select one of the Main camera position parameters in the Scene-At-A-Glance to activate the camera, if it isn't already active.

55. Enable Move Mode and drag the camera south of its current position. Drop the elevation to 2000 meters.

56. Create a key.

57. Save the project, go back to the beginning, and play the animation. It looks like we dropped the elevation too much because we're flying through the ridge.

58. To see what this looks like graphically, let's open the elevation Timeline from another useful window we haven't used yet. Select the Animation Track View from the Animation Toolbar.

59. The Animation Track View lists all animated items in the project. Expand the Cameras category and Main Camera to see the position parameters we've keyframed. Follow the Camera Elevation track right and Open Timeline .

60. Let's remove the Main Camera Elevation we just keyframed.

61. Select the key at 10 seconds and Delete Point.

62. Keep your changes and close out the Animation Track View. We still have latitude and longitude keyframes at 10 seconds, so use Animation Operations to Delete Key(s).

63. We're in Key Frame Group mode, so it defaults to operate on the Main Camera Latitude Group, which is what we want. Select Single Frame at 10 seconds and Operate. This will return us to the original camera path with keyframes at 0 and 20 seconds. Save the project.



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