309-0000.jpg

Getting Started with VNS 3: Sky & Clouds
Part 9C. Layered Clouds

1. Now for the clouds. Switch the Lake Sky view back to realtime mode. Open the Plan view popup menu and select View > New Planimetric Camera.

309c-0010.jpg

2. The Plan Camera view will be replaced by the new Planimetric Camera view.

309c-0020.jpg

3. Go to the Scene-at-a-Glanceand double-click the empty Cloud Models category to add a new Component. The views will update with the default Cloud Model bounds.

309c-0030.jpg

4. Rename it 2D Layers. Select the second A little thicker and denser type.

309c-0040.jpg

5. Turn to the Basic page and Set Bounds in a View.

309c-0050.jpg

6. The Set Cloud Model Bounds box reminds us that the next two points clicked will become the Cloud Model bounds.

309c-0060.jpg

7. Activate the Planimetric Camera view and zoom out once with the - key. To minimize render time, we only place clouds where we can see them in camera views. Left-click once behind the Lake Sky Camera near the lake. Click again to the northwest. The view will refresh with a shaded box representing the Cloud Model.

309c-0070.jpg

8. Looking at the Lake Sky view, you can tell from active Cloud Model plane that we didn't make it big enough.

309c-0080.jpg

9. Zoom back another notch in the Planimetric Camera view. Set Bounds in a View again and create a larger Cloud Model area. Make it large enough to cover the sky in the Lake Sky view. If it doesn't, repeat the process until it does.

309c-0090.jpg . . . 309c-0091.jpg

10. Save the project and render a Lake Sky preview.

309c-0100.jpg

11. This type of Cloud Model uses stacked layers to give the illusion of vertical depth. This works very well for clouds at high elevations. The Basic page has the Coverage and Density controls, the key tools for customizing your clouds.

309c-0110.jpg

12. Think of Coverage as Clouds per unit area. The maximum value is 100%.

309c-0120.jpg

13. Density controls individual cloud density and size within the texture. Increase the value to 500%. Save the project and render a preview.

309c-0130.jpg . . . 309c-0131.jpg

14. The Density texture is the Cloud Model pattern itself.

309c-0140.jpg

15. The Shadows page controls the casting of shadows by Cloud Models.

309c-0150.jpg

16. Receiving of shadows by terrain and foliage is controlled by a Shadow Component. Go to the lower S@G tab and double-click the Shadows category to open its only Component, which is currently disabled.

309c-0160.jpg

17. The Receive Shadows page sets what shadows the terrain receives.

309c-0170.jpg

18. Open the Lake Sky popup menu and select Render Options > Terrain > Terrain to enable it for rendering.

309c-0180.jpg

19. Save the project and render a preview.

309c-0190.jpg

20. Return to the Cloud Model Editor General page and disable the Cloud Model.

309c-0200.jpg

navprev.gif . . . navnext.gif

Warning: file_put_contents(/extra/home/webdude/3dnature.com/files/cache/pages/c/e/e/cee6cd605ec86a189e0c4677a1d5e0bd57cf6efd89e2e2e75b8d77bbb243f94b.cache): failed to open stream: No such file or directory in /extra/home/webdude/3dnature.com/updates/concrete5.6.3.4/concrete/core/libraries/page_cache/types/file.php on line 62