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Getting Started with VNS 3: Fields & Forest
Part 5C. Ground Bump Mapping

1. Let's add a little bump mapping to the Steep Material to give it just a hint of horizontal jointing in the rock. It's easy to overdo bump, so be subtle. Activate the Steep Material pin in the Material Gradient.

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2. Select the Bump Map Texture Operations TextureControl.gifbutton and Create Texture.

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3. The Texture Editor thumbnail shows a 3-meter-wide preview of the Fractal Noise Element.

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4. Increase the Previews Size to 10 meters and change View From to Cube.

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5. Change the Selected Element to MultiFractal.

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6. Increase the Size X and Y to 5000 meters and Z to 50 meters. This will create a sheet-like texture. Close the Texture Editor.

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7. Increase the Bump Intensity to 50%.

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8. Save the project and render a preview.

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