

Content CD

Boulder Lake, (c) 2001 Gary Huber, 3D Nature LLC
This CD contains over 400 new Components, over 175 new foliage objects, over 75
new textures and 11 entire projects. This CD is included with every purchase
of WCS6 and VNS. Think of how nice it will be to have that many new pre-designed
items to choose from.
So, why would you need this CD? Almost anything you can think of included in a scene is here. This CD will make your life so much easier by having all of these pre-built components ready to use in your projects.
There are 11 entire Demo Projects, including the one pictured at the top of this page, that you can render from different perspectives or even animate. The CD also has a large variety of 3d Objects including boulders, buildings, aircraft, automobiles and much more!
This CD does not contain Tutorials. If you are interested in training tutorials plase go to the Training Page.
The list of materials is extensive, and includes materials for pathways, building textures, landscapes and more! This page contains an abbreviated list of what is on the CD.
We have now uploaded the entire lists for you to see. We have made it possible to view the entire list of new foliage objects or new Components. These are very large files so they may take a few minutes to download.
This Content CD is included with Visual Nature Studio at NO extra charge, visit the VNS Info Page for more information on this program.
Here are some of the comments that people have been sending us about the CD:
- "The way [the content CD] makes your component gallery look after installation is worth the cost on it's own!" -Adam Hauldren
- "I would say about 80% of the provided components are essential or at least
useful for everyday projects, the other 20% are more specialized. If you would
like your WCS projects to look great but you don't have the time to sit there
and create all the components yourself, then go and get the CD!" -Peter Prokein
Do you want to see some examples of what is included on the CD? We have selected a few of each type of component for you to explore.
Boulder Creek, (c) 2001 Gary Huber, 3D Nature LLC 
Pine Canyon Club View, (c) 2001 Scott Williams, Redstone Group Inc.
Scott used the above Boulder Creek Project to add to the water effect in this image. He also used some of the new cloud components and 3D Object rocks that are included on the Content CD.
To see other views of this project, visit Scott's Gallery Page.Projects

Country Club
9 holes of a real country club course. Shows you how to create all the elements of a golf course including sand traps, fairways, greens, cart paths and more.

Boulder Creek
Several acre fractal terrain model with a small mountain stream. Stream includes 3D boulders.

Boulder Lake
Several acre fractal terrain model with a small mountain stream and pond. Stream and lake shore include 3D boulders. A late spring snow has mostly melted away but patches of snow still linger among the early flowers, up and blooming, taking advantage of the short summer season's sunshine.

Urban-Park-Study
Study in using WCS for Urban/Suburban terrain visualization. Includes demonstration of components for roads, intersections, cul-de-sacs, driveways, building sites, houses, parking lots, decorative walls, landscaping trees, paths, swimming pool, pond, flower beds and skateboard park. Includes a large number of cameras, each focused on a particular interesting area or feature.

ETOPO5
ETOPO5 data from:http://www.ngdc.noaa.gov/mgg/global/seltopo.html

Grand Canyon National Park
The majority of the Grand Canyon National Park area. 30m DEMs from the USGS web site:http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html Park bounds data from:http://www.nps.gov/gis/national_data.htm

Mount Hood Oregon
Mount Hood, Oregon. Registered data sets created by Tom Patterson, NPS, available from: http://www.nps.gov/carto/hood/mt/index.html

Mount St. Helens
Mount Saint Helens from the USGS 10m SDTS DEM. http://edcftp.cr.usgs.gov/pub/data/DEM/7.5min/M/mount_saint_helens_WA/10.2.1.1043903.tar.gz

San Francisco Bay
A VERY large data set of the San Francisco Bay area. There's 78.5M of DEM data, a 3.4M Landsat image, and a 31M ortho photo in this project. An example of what can be done with raw imagery with just Photoshop & WCS. Bands 3,2,1 of the Landsat image were merged, cropped, color balanced, and visually registered with the DEM. The DOQQ was cropped & rotated in Photoshop & visually registered. Landsat7 image available on a sample CD: http://edcdaac.usgs.gov/samples/index.html 10m DEMs and DOQQ from: http://bard.wr.usgs.gov/

Ship Rock New Mexico
Ship Rock, New Mexico, from USGS 10m SDTS DEM. http://edcftp.cr.usgs.gov/pub/data/DEM/7.5min/S/ship_rock_NM/10.2.1.995202.tar.gz

Yosemite National Park
30m DEM data for Yosemite Valley from Yosemite National Park. Data from: http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
3D Objects

Lichen Quartzite Boulder
Weathered quartzite boulder with lichen. Image textures are applied in planar fashion so some distortion will be apparent on some surfaces. You can reassign the image texture axes to minimize the distortion.

Log Cabin
Basic log cabin.

Propane Tank
Propane Tank

Golf Cart
A model of a golf cart.

Telephone Poles Set
Set of two telephone poles with cabling. Approximately 10 meters high and 37 meters apart.

High Tension Power Lines
Power cabling set at 50 m above ground Approximately 600 meters long. Adjust scaling to suit.
Ecosystems

Mud Cracks
Makes your mouth dry just to look at them.

Red Mulch
Use around plantings or in a path.

Saint Vrain Gravel
Use for a colorful landscape element.

Grassland
Clumps of Golden Banner, Mullein, Curly Dock and other wildflowers amidst thick grass. Get down close to this one to appreciate the diversity or cover whole prairies with it.

Stream Gravel
Simple 1-material ground cover component. Gravel material contains 5 image objects of stream gravel blended with Fractal noise. Modify texture sizes to reflect requirements

Green Acre Grid
Not related to old TV shows. 1-acre gridlines in stylish CRT-phosphor green for that high-tech look. Automatic 8Km distance fade out provided, but disabled. Enable Brightness element in Brick texture of Grid Material's Diffuse color to use distance-fadeout.
Snow Effects

Basic Snow
Simple snow on slopes up to 35 degrees. No patterns or feathering. Simulates crisp, freshly-fallen snow that has not had much time to erode, melt or evaporate.
Ecotypes

Stream Bed Boulders
3D Boulders to populate the bed of a mountain stream.
Skies

Sizzler
Surreal Fried Egg celestial object!

Sunset Cloud
Heavily pink-red clouds with visible texture. Ideal for sunset scenes

Canyon Fly Cloud
Wispy streaks of cloud with wave sources. Taken from the v4 Canyon Fly project

Cirrus Streaks
High altitude ice crystal clouds. Use as part of multiple cloud models in bright daytime scenes

Peaches and wheat
Peachy sunset clouds - best used with a sunset sky

Blues and Pinks
Purples blues and pinks make for a dusky sunset scene

Cool Shades
Cooling Sky tones

Crisp night sky
Night sky on a cold clear evening. A hint of blue at the horizon, and 30% opaque to show up celestial objects.

Tropical Dawn
Warm tropical hues and shades, golds and dusky orange haze at the horizon.

Twinkle
A small splash of light. Useful for a different look.

Lucy in the Sky
Lots of psychedelic brightly-colored diamond-shaped stars. Combine with one of the more sedate whitish starfields for best results.
Terrain and Effects

Moguls
Medium sized (.75m high) moguls, spaced about 3m apart. Use with moderatewly hig-res terrain and fractal depth for best detail.

Big Muddy River Bed
Big wide river with steep mud banks and sand bars

Small Stream
Just a little stream bed about 5 feet deep and 40 feet wide.

2 Lane Highway
This is a two Lane highway Based on Gary Huber's road texture. Road textures and shoulder foliage are applied using Ecosystems. Highway stripes are applied using textures in an Asphalt Ecosystem. This 3/7/01 version supercedes any other Components with anything like a "2 Lane Highway" name. Avoid using older versions, they do not use textures for the striping.

Foot Prints
Large 2m long footprints pressed 5cm into the ground. Use with high-res terrain and moderate fractal depth for crisp results. Because of texture stretching where vectors change direction, this works best when applied to a set of several vectors, each representing on seciton of a path, rather than one vector with all the segments combined. Demonstrates use of texture and raster image controlling a terraffector, and also exhibits the hitherto-impossible: a horizontally asymetrical terraffector!

Railway US Standard Gauge
United States Standard Gauge railway track. Rails are 4' 8 1/2" apart, on 8' long ties. Vector elevation should be desired height of tops of ties/ballast. Does not actually raise ties/rails above ballast level. Complex texturing creates ties, rails and grime streak down center of track. Cuts are made at very steep angles, fills are made at 2:3 slopes. Cuts and fills use a customizable Railway Cut/Fill ecosystem, currently tan bare dirt on shallow fill slopes, greyish rock for steeper cuts.

Parking Lot Access Lane
Approximately 10ft wide asphalt strip. Use for cutting unstriped lanes and areas into parking lots made with Parking Spaces components.

Jersey Median Barrier
Industry standard median barrier. 28" tall, 31.5" wide at base, 5 5/8" wide at top, cast concrete. Casting lines every 20ft. Use only with very hi-res terrain models.

Flowing Lava
12m wide river of flowing laval, cooling and cracking, with glowing magma still visible in the cracks. Texture moves at 25cm/second, adjustable in texture editor. If it moves the opposite direction that you need, negate the value in the Y Velocity of the F2 Cell basis in the FlowingLava Ecosystem's FlowLava material's Diffuse Color.

Wall 1m Stone
1m tall, 24 inch thick wall made of rectangular cut sandstone blocks.

Basic Urban Street
20ft wide asphalt street with 4ft wide concrete sidewalks. Single white dashed striping down the center of the street. Automatically resolves intersections.
Water

Lone Tree Ocean
This lake surface features large swells with texture-delayed phase based on water depth to curve the surf around the shoreline or rocks in the water. It also has roughness texturing for wave detail, specularity, and texture-based foam color and coverage.

Ice Lake with Boulders
Mountain lake in winter. Ice covers this lake. Cattails and boulders rim the shore. This component is ideal for animation. There is a flower and grass Foliage Group in the shoreline Ecotypes which can have its height animated upward as the ice component of the lake is diminished. Voila - springtime in the Rockies!

Generic Waves
A single Wave Source modulated by an Amplitude Texture of F1 Cell Basis. Feel free to adjust the Amplitude (currently .5m), Wave Length (currently 30m) and Velocity (currently .5 meters/sec) of the Wave Source appropriately for your Lake or Stream.